Some elements are exaggerated, and others simplified. Paris and its buildings are recomposed for the needs of the game. So we created the game’s universe, in this case Paris, placing buildings and streets… As development progresses, we refine those initial sketches. Having studied all of that, we turned to the archaeology and architecture of the places we wanted to include in the game. Before attempting to reconstruct the Halle au Blé as it was, we had to understand the French Revolution, the Ancien Regime, the September massacres, the three estates, etc. We start with a surface search, using encyclopedias, films, series, novels… that helps us to get into the ambiance. They are all increasingly available in the digital age. MD - Depending on the project, the sources can be very different. How does the historian participate in the creation of the game? What sources did you use? Over the years, I have also worked on franchise products, particularly books, to ensure historical consistency across all our projects. He helps them to define the key moments, the currents of thought, the key places, as well as the characters who marked the era-preferably characters who die, in this case, given that the main character in this game is an assassin. Maxime Durand, historian - Videogames are made primarily for entertainment the historian brings a crucial coherence to the game: what we suggest has an impact on the social, political, urban, architectural universe of the game… The historian is a source of support and inspiration for the developers. MG - The historian makes it possible for us to project ourselves into the chosen universe, to understand why certain events took place, to visualize how they unfolded, to imagine the daily life of individuals… In a word, to frame the ideas of the developers! He is also able to feed them anecdotes to enrich the plot. Why work with a historian to design a videogame? In the case of Assassin’s Creed Unity, we were very inspired by nineteenth-century paintings: for example, we looked to Eugène Delacroix’s atmospheric treatment in his paintings of the Revolution, that heavy atmosphere, where clouds mix with the smoke of guns and cannons. Mohamed Gambouz, artistic director of Assassin’s Creed Unity - His main role is to define an intention or vision, to orient artistic choices, whether in terms of color palette, atmosphere-joyful or sinister?-clothing and architectural styles… Once this vision has been defined, the artistic director oversees the work of the artistic team implementing this vision in the game. *Online multiplayer also requires a PlayStation®Plus subscription.What is the role of the artistic director in designing a videogame such as Assassin’s Creed Unity? Use of PSN and SEN account are subject to the Terms of Service and User Agreement and applicable privacy policy (see terms at /terms-of-service & /privacy-policy). From the storming of the Bastille to the execution of King Louis XVI, experience the French Revolution as never before, and help the people of France carve an entirely new destiny. Introducing Assassin’s Creed® Unity, the next-gen evolution of the blockbuster franchise powered by an all-new game engine. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin. As the nation tears itself apart, a young man named Arno will embark on an extraordinary journey to expose the true powers behind the Revolution. Its cobblestone streets run red with the blood of commoners who dared to rise up against the oppressive aristocracy. The French Revolution turns a once-magnificent city into a place of terror and chaos.
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